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Cyberculture books, references to social reports, and comics.
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Articles, reviews, fandom columns and other opinion writing. Archives include information on some video games and e-business.
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Cyberpunk culture and digital music.
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Cyberculture project that brings a virtual community of cyber freaks from 17+ different countries into the same existence. The silvery buss travels over land and through cyberspace posting virtual trips online recreating their reality and immortalizing their adventures.
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Cyberculture, history, and related papers.
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Japanese cyber-doll net-idol girl's site. [In Japanese and English]
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Experimental project utilizing images of internet users. [French and English]
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Random art, animation, and site news.
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Guide to the True Underground.
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Started in 1987 as a hacker magazine, it has now grown to include all aspects of cyberpunk culture, music, contacts, reviews, and interviews.
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A comic strip made by internet chatters, for internet chatters, using an internet chat program (MS "Comic" Chat). Unintended social commentary on cyber-living.
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A matrix architect's information designer lunchbox.
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A website devoted to Microsoft's downfall.
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Ezine dédié à la culture électronique. Traite de sujet aussi varié que la musique techno, la politique et la technologie.
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Uses creative web arts to look at the Cosmos and new cosmologies, Gaia and gaian science, the Earth adventure and the life of the spirit.
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Online book by Wendy M. Grossman. Observations on the growth of the Internet and corresponding controversies surrounding it.
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Play interactive Flash content.
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A participatory self-adaptive website, where the content is contributed by its users. Where science fact meets science fiction.
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Annual conference held in Camden, Maine. Explore Internet popular culture, privacy issues, and online ethics.
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The Resource Center for Cyberculture Studies is an online, not-for-profit organization whose purpose is to research, study, teach, support, and create diverse and dynamic elements of cyberculture.
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A place for people who love to do nothing.
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Editorial columns, links, and discussions about the Internet's effects on different aspects of society.
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Multiply concatinated cultural output node. Includes hombre profiles, cartoons, and drink recipes.
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Respects the individuals, their intelligence and their privacy; it's an open forum for thoughts and debate.
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An evolving conceptual framework for understanding the various psychological components of cyberspace and how people react to and behave within it.
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Place where the real and the virtual meet.
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Database of listings for hypertext, cybertext, and interactive literature.