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Articles
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Abstract of article showing increased aggression in video game players. Full text by subscription.
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Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
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Quick and very sharp critique of the validity of recent research on video games and violence.
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MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
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Argues that honest game design begins and ends with "fun" considered philosophically.
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Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
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Essay about video games including an analysis of SimCity written by Ted Friedman.
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Discusses whether MUDs are games, pastimes, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
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Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
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