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Douglas Englebart's notion of the development of a synthetic superstructure to extend our biological being for intelligence augmentation.
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Illustrated narrative explains how this new technology will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
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Includes the home of widely cited "What Is VR?" paper and its update as "Introduction to VE Technology" as well as his VRNews Technology Review articles.
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An open access online journal covering topics related to the fields of Virtual Reality, Interface Techniques, Computer Graphics and Interactive Broadcasting.
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This is a simple interface for a VRML model of the entire city of Lisbon as it was in 1999.
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Information on Virtual Reality, Data gloves, HMD's, and various other projects.
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Includes frequently asked questions and related publications.
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Computer scientists are developing systems that can enhance and enrich a user's view of the world By Steven K. Feiner
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How virtual realities and 2.0 thinking, are making a better world.
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Provides information on all aspects of virtual reality, 3D computer graphics and real-time simulation technologies.
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Aims to foster the creation of tools for easily constructing any part of the real world in interactive 3D.
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Working to advance all areas of the sphere, from MUD immersion and fantasy development, to CAVE research and scientific visualisation.
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Monthly and weekly articles about virtual reality, games, and the business applications of 3D on the Web.