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Object-oriented reflective OS, from Sony Computer Science Lab.
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Next generation, commercial, kernel independent, all object and component based computing environment and OS that users can design to their specifications. Backend is built to run in almost any environment.
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Multithreaded execution system of atomic matrices with dynamic compiler, a network environment, and an object-oriented OS. Open source, BSD.
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Investigating use of object-orientation, computational reflection, and metaobject protocols (MOPs) to support dynamic customizing of (system) software.
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Research focuses include distributed operating systems, middleware, and agent-based computing.
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Mach compatible microkernel; gives one code base able to support high assurance, scalability, realtime, distribution, SMP, fault handling, performance; all built in an object-oriented B3 evaluable fashion.
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Goal: create an environment for developing and deploying critical applications with hard real-time constraints in a reactive environment. Such applications must be able to execute on a platform of distributed and heterogeneous resources, and operate continuously in the presence of faults.
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Multiprocessor OO OS purely designed and implemented in object-oriented techniques, to give application programs transparent access to system and remote objects distributed in a network of machines. OO programming is an ideal approach for building distributed systems. Runs on Sun SPARC, Encore Multimax multiprocessor.
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Most interesting research results: simple, generic, powerful object model; the concept of Fragmented Objects to structure distributed abstractions; developed flexible naming service, dynamic linking package, library of application oriented communication protocols.
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Portable object-oriented microkernel OS, dynamically loaded device drivers, fully redesigned and rewritten many times in C++, runs on VAX, x86. Ongoing experiment in using O-O paradigm as framework for full OS, with distributed computing as main aspect in most design decisions.
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Object-oriented operating system for large-scale shared-memory multiprocessors. Minimizes data sharing via careful design: often eliminates data sharing even when sharing appears natural. Successor to Hurricane.
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Distributed operating system, to be fully object-oriented, preemptively multithreaded/tasked, event/message-driven. Little code yet, but design documents and links are interesting, useful reading.
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