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Real-time deep-ocean waves simulation. Rendering using vertex and pixels shaders. Portfolio.
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Computer graphics, realtime 3D engines with dynamic elements like lights and shadows.
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A collection of reference and tutorial pages relating to RenderMan, Maya/mel, Pixar slim, Houdini, Tcl, Shake scripting and C. Also provides a free text editor for Linux, Win and OSX.
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Graphics programming tutorials, source code and free downloads.
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Resume. Game, Artificial Intelligence projects. Real time software rendered computer graphic and demo effects. Screen shots, free samples and downloads.
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C.V. Real-time computer programming graphic examples and raytraced computer graphics. Wipeout Othello/Reversi game. Quotes. Music composition section. Wallpapers. Software piracy notes. Chess section.
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In-depth computer graphics programming articles and examples. Reviews of graphics/programming and other books. Links.
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Research info, downloadable graphics/vision source code, and personal home page.
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Offers CV, projects (DirectX, Vertex Shader, Raytracing, C++, Java, Web), information on travels, and photos.
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Papers, Online Demos, Free 3D Models, relating to Andre Gueziec's research on Shape Simplification and Compression, and Image Registration.
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Several introductory OpenGL and Diretc3D samples, with many written in both for comparison. More advanced samples emphasis vertex and pixel shader development using nVIDIA's new Cg language.
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Tutorials on C++, Java, Photoshop, 3DMax, Visual Basic.NET, HTML.
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About. Graphics programming, Mandelbrot - Julia set explorer, RayMax - Raytracer, OpenGL. Photos.
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3D graphic programs using OpenGL or Direct3D with source code (C++).
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Repository of 3D models. VRML tutorial. Algorithms, projects and papers.
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Advanced real-time computer graphics programming examples. Articles.
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Homepage, hosting personal projects related to programming in C++ and computer graphics (raytracing and real-time).
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About. Gallery custom programs and 3DS MAX generated 3D graphics.
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Collection of projects (most with a GUI of some kind), school work, and reference material. Photo gallery.
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A group of computer-enthusiasts oriented to audiovisual production using low level and realtime techniques such as OpenGL or 3dfx mainly with Macintosh, Windows, Linux and BeOS.
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Ports (="translations") of Denthor's classic graphics programming tutorial for 32-bit compilers: Free Pascal, Virtual Pascal, OpenWatcom C, Gnu Djgpp C. Snapshots taken from Windows and DOS animation graphics demos.
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