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Conducts research in the development of new techniques for exploiting high-performance computing technology, promotes the use of scientific visualization within the DoD, makes visualization technology available to DoD researchers, and prepares video presentations in support of DoD projects.
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Conducts research in the development of human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations.
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Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.
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Conducts research in computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications.
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University of West Bohemia. Research areas include algorithms for computer graphics and visualization,volume data processing, methods for iso-surface extraction, mesh reduction and reconstruction from scattered data, triangular and tetrahedral mesh generation.
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Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.
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Conducts research into the medical applications of computer science and computer graphics.
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The lab concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces.
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Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, image-based rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architectures, and visualization of complex systems and environments.
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Conducts research in appearance modeling, simulating and rendering natural phenomena, and global illumination.
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Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.
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Provides information on projects and courses related to multimedia, human computer interaction and computer graphics.
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Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.
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Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.
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EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.
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Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.
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Engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models.
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Research projects include multidimensional geometric modeling, distances in geometric modeling, finding zeros of multidimensional functions, and computer algebra in geometric modeling.
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Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
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Provides links to government labs conducting research with computer graphics and scientific visualization.
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Supports research and development efforts related to interactive computer graphics and immersive technologies.
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Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
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The main topics of the conference are: Geometry and Modeling, Rendering, Animation and Simulation, and Interactive Environments. GRAPP 2006 will be held in conjunction with VISAPP 2006: Setúbal, Portugal; 25--28 February 2006.
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Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.
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Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.
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Houses several research groups working on the latest computer graphics technology.
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Research, training and education.
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Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
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Contains documentation, mailing lists, a bug database, and a downloadable release.
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Conducts research addressing a number of key underlying technologies: 3D graphics and animation, computer vision, and statistical modeling.
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Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
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The official site for OpenGL information.
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Conducts research in real-time 3D model acquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
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Conducts research in animal modeling and animation, environmental visualization, uncertainty visualization, virtual reality, nomadic collaborative visualization, tensor visualization, and flow visualization.
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University of Utah. Researches visualization, imaging, and applications to biomedicine. Description of current projects.
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Provides tutorials demonstrating how to use some of the wide variety of tools available at the Supercomputing Institute.
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Presents a guide to Interval Arithmetic research featuring: open problems, applications, generalizations, bibliography, researchers' sites, ftp site, and mailing list.
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The home to the Resource for Biocomputing, Visualization, and Informatics (RBVI), a NIH National Center for Research Resources Biomedical Technology Resource Center for the integrated analysis of biological sequence, structure, and functional information.
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Graphics and Interactive Systems Laboratory. Research focuses on non-photorealistic rendering, visual communication of information, tactile graphics and synthetic holography.
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Laboratory for multi-displinary research in human-computer interaction and computer graphics disciplines.
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Provides links to sites containing information related to the computer graphics research conducted at the University of Utah.
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Visualization ToolKit -- Includes a FAQ, man pages, a mailing list, information, and example code.
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Swiss Federal Institute of Technology. The laboratory is mainly involved in the modelling and animation of Three-Dimensional Inhabited Virtual Worlds.
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Shows the research activities in the area of Computer Graphics in the State University of New York at Stony Brook.
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Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
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University of California Irvine. Conducts research in the areas of scientific visualization, virtual reality, image based modeling and rendering, volume visualization and biomedical imaging.